An active ability is one that can be manually triggered (or autocast) given a specific condition. A passive ability is one that cannot be triggered and stays on the ship forever, such as the incendiary shells ability on the Marza Dreadnought that does extra damage every time it fires. Passive buffs are an easy but often restrictive way to give a ship permanent status effects - workarounds exist, such as the Inherent Buff. Still, if you aren't hurting for ability slots, it's often the easiest way to go. An ability is marked as Passive by changing the useCostType to "Passive" and removing any relevant lines relating to cooldown or antimatter/cost (the next line should be researchPrerequisites).


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