This is one of the few abilities available to the TEC with a splash damage ability, making it an almost crucial addition for attacking large fleets.
- The effects of this appear to last 25 seconds, the same as the Charged Missiles ability of the Vasari Kanrak Assailant and Junsurak Sentinel.
- The 10 damage listed is splash damage, inflicted on up to 6 ships near the target.
- This damage is inflicted for a radius of 1200 m around the target vessel.
|Ship:||Javelis LRM Frigate|
|Research Cost:||1000$ 150m 250c|
|Target:||Self (OnWeaponFired, Enemy, 6 Targets Max)|
Game Description: Warheads with multiple sub-munitions are used for a brief time, causing the ship to deal area-of-effect damage.
The Javelis will proc 10 splash damage on up to 6 targets within a 1200 range of the target for 25 seconds. If firing continuously, this will occur 3 or 4 times during the duration, depending on the time activated between weapon shots . If buffed by Embolden, this will occur 4 or 5 times during the duration. Deals a maximum possible total of 180-210 damage if not buffed, 210-240 damage if buffed.
This results in a net increase to single target DPS of about 0.666 (across 60 seconds), about a 6% increase to damage, which falls off as missile damage research is conducted because it is a static value. If the Javelis hits all 6 potential targets, base DPS is increased by about 4 (across 60 seconds), a 36.6% increase is damage, again falling off as missile damage research is conducted.
Compare this to the Kanrak Assailant's Charged Missiles, which proc 15 damage on up to 4 targets in a 1500 range, lasts indefinitely, and increases weapon range by 25%, increasing single target dps by 2.5 (a 19% increase to single target damage, and a 77% increase to total damage if it hits all 4 targets)
Javelis cluster warheads, 6% increase to single target DPS, 36.6% increase to total DPS.
Kanrak charged missiles, 19% increase to single target DPS, 77% increase to total DPS, 25% increase to range. Much more likely to achieve full total DPS bonus because only 4 targets are needed in a larger range of 1500.