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Diplomacy System
Contents |
Overview
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From the manual:
[You will have the] opportunity to deal with the other empires in your part of the galaxy. ... You can see what other empires think of you, forge alliances, give gifts, sue for peace and take on missions that other empires may ask you to complete for them.
Faction Disposition
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Your relationships with AI empires are represented by the "Faction Disposition" of that AI.
Increasing Faction Disposition
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As of version 1.01, the only way to increase an AI's Faction Disposition is to complete missions within the time limit.
Decreasing Faction Disposition
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There are two primary actions that will cause your Faction Disposition to go down:
- Failing to complete a mission within the allotted time
- Opening fire on a ship, planet, or structure owned by the AI (even if the AI is the aggressor)
Missions
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- Main article: Missions
If you dislike the default mission frequency you can change it via a Simple Diplomacy Modification
Gifts
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Gifts of Credits, Metal, and Crystal can be sent to another player (AI or human) through the diplomacy screen.
Treaties
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Treaties define the interactions between factions.
Go to War
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War is default stance non-allied factions at the beginning of any game. It marks the absence of treaties, and is the eventual state of all but locked team allies. Acting under the command of this treaty, your ships have full permission to open fire on enemy ships and structures.
Cease Fire
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A simple nonaggression pact. Neither side will fire on the other.
- Minimum Faction Disposition to accept: 50%
- Break the Treaty below: 25%
Peace Treaty
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Peace treaties bind empires in friendship and (possibly) military alliance. If you have a Peace Treaty and your faction disposition is high enough, you may request military aid from your allies using a Ping. After either side breaks the Peace Treaty, ships and structures of the two empires will be unable to attack one another for some time.
- Minimum Faction Disposition to accept: 90%
- Break the Treaty below: 75%
Trade Alliance
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Your empire will consider the allied empire's trade infrastructure when determining the longest trade route. Additionally, each empire's Trade Drones are immune to attack as long as the treaty holds.
- Minimum Faction Disposition to accept: 25%
- Break the Treaty below: 10%
Ship Vision
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The two empires will share sensor data from all ships (this does not include structures or planetary Strike Force fleets).
- Minimum Faction Disposition to accept: 80%
- Break the Treaty below: 50%
Planet Vision
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The two empires will share the vision granted by planets and colonized asteroids. In effect, the empires will have complete knowledge of one another's territory. As such, this treaty is only granted by AI's that hold you in the highest esteem.
- Minimum Faction Disposition to accept: 95%
- Break the Treaty below: 75%
Changing the default treaty requirements
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You can change the default Faction Disposition limits with a Simple Diplomacy Modification.