Domina Subjugator
From Sins of a Solar Empire
Utilizing the Advent‘s unique telepathic skills, the Domina‘s specialized hull is capable of projecting a psionic suppression field onto enemy ships. Once hit, the opposing crew is unable to move, rendering their vessel open to attack by more powerful Advent ships. This makes the Subjugator a fantastic complement to any of the more combat-oriented vessels, or to any of the Advent capital ships. Domina crews are highly trained psionics and can also telepathically encourage nearby ships‘ crews to work well past the point of exhaustion.
[edit] Suppression
Telekinetically overpowers the crew and systems of the target ship, preventing them from moving, attacking, or using abilities.
[edit] Perseverance
Invokes a divine aura around a friendly target, which makes it immune to disablement and restores its hull over time. This is a channeling ability.
[edit] Tactics
- Perseverance is one of the most underrated abilities in the game. With this ability, five or six Subjugators can easily match Hoshiko Robotics Cruisers or Serevun Overseers in similar numbers. While not noticeable in a heavy-combat situation, Subjugators are most fitted to helping out an outnumbered and outgunned defense fleet, paired with Iconus Guardians and (preferably) Destra Crusaders, along with Disciple Vessels to replenish antimatter.
| Ship Type: | Cruiser |
|---|---|
| Primary Role: | Support |
| Shield Power: | Low |
| Hull Points: | Very Low |
| Armor Level: | Medium |
| Armor Type: | Heavy |
| Antimatter: | Very High |
| Weapons: | Forward Heavy Pulse Laser |
| Crew Complement: | 200 |
| Suppression | Perseverence | | | |
| Attack | Stop | Move | Tactics Management | |
