Gaming
 

Rapture Battlecruiser

From Sins of a Solar Empire

Advent
Rapture Battlecruiser

Cost: Credits3000 Metal400 Crystal250
Build Time: 68 seconds.
Uses: 50 supply.
 
Hull: 2100
Armor: 4
Shields: 1625
Antimatter: 280
 
Average Beam Damage: 9
Average Plasma Damage: 20
Average Laser Damage: 11
Planet Bombing Damage: 43
Vertigo
Vengeance
Concentration Aura
Domination
Crewed by the Advent's most gifted Psintegrat, it has many psionic combat abilities.
Shortcut: (T)

Rapture Battlecruisers carry relatively few and often lighter weapon emplacements than most similarly sized capital ships, leading many early TEC captains to believe they were an easy target. Such smugness often gave way to dismay as their crews faltered and succumbed to the true strength of the Rapture: an abundance of both advanced PsiTech and the Advent‘s most gifted Battle Psintegrat.

Extracted from the game manual.

[edit] Tactics

A Rapture by itself or with only a few ships for escort is not a very large threat, but when it's assisting your main fleet, it becomes downright terrifying to go up against. As the Advent's Support Capital Ship, it fulfills its role very handily.

Its first ability is known as Vertigo. Vertigo works by reducing the victim's chance to hit, as well as increasing their weapons cooldown. It has a fixed radius of 4500 km, so you'll likely be affecting units that attack up close and personal - light frigates, fighters, and the like.

Vengeance, the Rapture's second ability, is another matter altogether. Anytime a friendly ship takes damage (within a fixed 6000 km radius, excluding the Rapture itself), the attacker receives 65%, 130%, or 200% of the damage they just dealt (at levels 1, 2, and 3, respectively). Unless your fleet is incredibly overwhelmed, Vengeance will make the attackers think twice before bringing their guns to bear on you or your allies. A second Rapture with Vengeance in the same fleet will allow ALL your ships to be affected (including both Capital Ships).

The third ability in the Rapture's arsenal is the Concentration Aura. It increases the damage output of all friendly fighters, be they yours or an ally's, by as much as 30%. As such, you'll want to pair the ship up with a Halcyon, along with several Aeria Drone Hosts, to make the most of this ability.

The final ability of the Rapture could well be one of the most powerful of all: Dominate. When Dominate is used on an enemy frigate (non-Capital), that ship is yours PERMANENTLY. Try using this on an enemy Kodiak, Enforcer, or Crusader - it'll really throw a spanner into their works.

  • Hoshikos Robotoics Cruisers, Cielo Command Cruisers, and Stilakus Subverters should be priority targets for this ability, particularly since the Advent lacks credible repair cruisers of their own.

Raptures combine well with most fleets, but care has to be taken when using them. Consider deploying them in fleets primarily made up of carriers and defense frigates, where the Rapture will be the primary target for enemy vessels, and its Vengeance and Vertigo abilities can come into their full potential. Combined with the massive striking power of several (dozen) full wings of bombers, the Rapture suddenly goes from OK battlecruiser to being a serious potential threat.


Ship Type: Capital
Primary Role: Planetary Bombardment / Support
Shield Power: Very High
Hull Points: High
Armor Level: High
Armor Type: Capital
Antimatter: Low
Weapons (Fore): 2 x Very Heavy Plasma Guns / Ship-to-Surface Kinetic Bolts
Weapons (Side): 2 x Heavy Pulse Laser Turrets (Starboard / Port)
Squadrons Supported: 1 - 2
Crew Complement: 3,300


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Vertigo
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Vengeance
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Concentration Aura
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Domination
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Ability Management
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Attack
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Stop
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Move
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Tactics Management
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Squadron Management


Advent
Frigates: Seeker VesselDisciple VesselIlluminator VesselPurge VesselDefense VesselMissionary Vessel
Cruisers: Aeria Drone HostDomina SubjugatorIconus GuardianDestra CrusaderSolanus AdjudicatorTalion Savior
Capital: Radiance BattleshipHalcyon CarrierProgenitor MothershipRapture BattlecruiserRevelation Battlecruiser
TEC
Frigates: Arcova Scout FrigateCobalt Light FrigateJavelis LRM FrigateKrosov Siege FrigateGarda Flak FrigateProtev Colony Frigate
Cruisers: Percheron Light CarrierCielo Command CruiserHoshiko Robotics CruiserKodiak Heavy CruiserOgrov Torpedo CruiserRaloz Heavy Constructor
Capital: Kol BattleshipSova CarrierAkkan BattlecruiserDunov BattlecruiserMarza Dreadnought
Vasari
Frigates: Jikara NavigatorRavastra SkirmisherKanrak AssailantKarrastra DestructorJunsurak SentinelJarun Migrator
Cruisers: Lasurak TransporterStilakus SubverterSerevun OverseerSkarovas EnforcerSivuskras Ruiner
Capital: Kortul DevastatorSkirantra CarrierJarrasul EvacuatorAntorak MarauderVulkoras Desolator