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Rebellion
Sins of a Solar Empire: Rebellion is the first stand-alone expansion to Sins of a Solar Empire, and is due for release on June 12, 2012.[1]
Contents |
Features
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New Factions
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Play as one of three unique races - the TEC, the Advent or the Vasari; then customize your faction and unlock new options by declaring yourself loyalist, rebel, or neutral.
New Titan-class ships
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Six massive Titans enter the fray - each with upgradable special abilities - give loyalist and rebel factions a late-game way to eliminate powerful foes.
New Capital Ships
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Three new capital ships bring immediate options to the table, offering even greater strategic depth; while existing capital ships have been rebalanced for their roles.
New Corvette-class ships
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New corvette class ships use their enhanced speed and maneuverability to weave through the battlefield, inflicting damage to enemy ships’ systems.
New Technology Trees
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Six all new technology trees grant loyalist and rebel factions new ways to advance towards the ultimate victory!
Additonal Capital Ship Ability Levels
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Additional capital ship ability levels, for greater strategic choice.
New Scenarios
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Play through 10 new Scenarios designed to give players of all ages a good time.
Changes
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Versions of existing ships
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Loyalist and Rebel versions of some of the existing Sins’ frigates and cruisers, each with their own unique strengths and weaknesses.
AI Enhancements
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AI enhancements make single-player games more fun and challenging than ever.
Graphics Enhancements
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Updated graphics bring Sins of a Solar Empire to life as never before, with new particle effects, enhanced textures, and improved shading.
Victory Conditions
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New victory conditions provide multiple paths towards becoming emperor of the galaxy.
Improved Multiplayer
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Multiplayer optimizations for Ironclad Online make getting games set up simple.
Impulse::Reactor Support
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Impulse::Reactor support for chat, friends, achievements and more.