|Ability User:||Revelation Battlecruiser|
|Target:||Targets enemy capital ships, frigates and structures.|
|Antimatter Cost:||75 -> 75 -> 50|
|Duration:||20 -> 30 -> 40|
Enthralls the crew of the target ship for a period of time, preventing them from taking any action. They will be shaken out of this trance state if enough damage is dealt to them. Extracted from the game.
This ability is one of the most dangerous in the game, turning a capital ship into a helpless sitting duck as the battle rages on around it. If you need to retreat, this can leave the affected capital ship surrounded by enemies and doomed. The best way to counter this ability is to focus your weapons on the Revelation itself. It's a relatively fragile capital ship, and if it's forced to retreat it cannot re-use this ability to keep the target non-operational.
Be sure to carefully budget your antimatter when using this ability, or the duration will expire and the affected enemy units will come right back online as if nothing ever happened. Because the Guidance ability is very weak and the Clairvoyance ability has sharply limited uses, you should usually conserve all your antimatter for using this one ability. If you don't want to use Reverie, there's usually no point in building a Revelation and you should build a different class of capital ship.
Patch 1.02 fixed an issue that friendly ships would attack a ship under the effects of Reverie. Its duration was also boosted from 15/20/25 seconds per level to 20/30/40 seconds per level.