Serevun Overseer
From Sins of a Solar Empire
The Serevun Overseer is an advanced ship of the Vasari fleet, that earns its name for two reasons: by being able to detect incoming starships and by protecting the fleet. When enemy ships are detected, a Serevun may decide to activate its Jump Degradation technology to delay the incoming forces. To protect the fleet during combat, the Serevun can manufacture and deploy Reactive Nanite Armor which forms a hardened armor layer around the target, with the added benefit of improved structural integrity. Many Overseers have been intentionally left behind in the wake of the Exodus Fleet as another attempt to serve as an early warning system, and potential delaying mechanism for the unknown threat. There has yet to be any reports aside from those that were placed prior to entering Trader Space.
While incapable of offensive abilities like its Advent and TEC counterparts, the Overseer is overwhelmingly good at protecting other ships. The method of this is not quite as direct as the Guardian's shield bubble, but the ability to instantly restore a large amount of hull points to a friendly ship means that a small company of Overseers can keep a ship alive under fire that would have obliterated a ship protected by Hoshikos. The other abilities are not as frequently employed but when used in combination can mean escape rather than destruction for an alert Vasari fleet.
[edit] Development
In Patch 1.03, the Overseer's Nanite Reactive Armor ability was fixed so that the healing effects now properly stack as would be expected. The Max health and armor bonuses, however, do not. As of Patch 1.1, the ability's cooldown has also been increased from 2 seconds to 4 seconds; additionally, a bug was fixed so that Overseers joined fleets properly.
| Ship Type: | Serevun Overseer |
|---|---|
| Faction: | Vasari |
| Primary Role: | Support, Defensive |
| Armor Type: | Heavy |
| Weapons: | Heavy Plasma Pulse Gun |
| Squadrons Supported: | None |
| Crew Complement: | 375 |
| Reactive Nanite Armor | Jump Degradation | Mobile Phase Detection | | |
| Attack | Stop | Move | Tactics Management | |
