Gameplay / Balance Edit

  • Tutorials moving into bad states at random fixed.
  • Siege frigate survivability decreased.
  • Pirate raid frequency decreased slightly.
  • Later stage missions to destroy ships and structures have had their expiry times increased.
  • Clairvoyance: duration increased from 30, 45 60 seconds per level to 50, 100, 150 seconds.
  • Guidance: cooldown changed from 20, 15, 10 seconds per level to 20 seconds at all levels.
  • Guidance: ability cooldown rate changed from +20%, +35%, +50% per level to +40% at all levels.
  • Guidance: duration changed 20 seconds at all levels to 15, 30, 45 seconds per level.
  • Reverie: friendly units will no longer auto-acquire enemies under the effects of reverie as attack targets.
  • Reverie: duration increased from 15, 20, 25 seconds per level to 20, 30, 40 seconds.
  • Gravity Warhead: range decreased from 7000 to 6000 at all levels.
  • Gravity Warhead: cooldown increased from 18, 16, 14 seconds per level to 25 seconds at all levels.
  • Gravity Warhead: antimatter cost raised from 80 to 100 at all levels.
  • Gravity Warhead: duration changed from 12 seconds at all levels to 12, 15, 18 seconds per level.
  • Gravity Warhead: Speed reduction changed from 15%, 30%, 45% per level to 30%, 45%, 60% .
  • Gravity Warhead: Acceleration reduction changed from 20%, 40%, 60% per level to 60%, 80%, 120%.
  • Nano-Disassember: range increased from 4500 to 6000 at all levels.
  • Nano-Disassember: antimatter cost decreased from 85 to 75 at all levels.
  • Ion Bolt: antimatter cost increased from 65 to 85 at all levels.
  • Ion Bolt: cooldown from 9, 11, 13 seconds per level to 10, 12, 14 seconds.
  • Shield Projection: radius of effect increased from 2500 to 5000.
  • Game update rate change hooked to - and = buttons (singleplayer only).
  • Two new pirate-less maps.
  • First tutorial now handles players spending their ability point before they were intended to and thus not being able to spend it when instructed.
  • Phasic Transmissions research is now effective even at max fleet supply research.
  • Reduced Phasic Transmissions supply bonus from 20% down to 15%.
  • Stopgap fix for market exploit until new market dynamics are fully tested.

Graphics Edit

  • Shield projection's bubble less opaque.
  • Various new ICO art.
  • Fix bug where skybox is always the same.
  • New Advent bomber icons to better differentiate them from fighters.

Networking / Multiplayer Edit

  • Phantom games causing "Rejected by Host" error fixed.
  • Multiplayer lobby screens now have Map Designer tab.
  • Whisper functionality for ICO
  • Refactored join game screen.
  • Fix for not seeing friend's games.
  • New chat friendly ICO font.
  • ICO user names are now sorted.
  • Self and friends are colored in ICO channel player list.
  • Events for players entering and leaving channels.
  • ICO nows preserves history when changing channels.
  • ICO logged in user count now displayed. This number will only update when you change channels or login.
  • Added some default lobby names.
  • Reorganized numbered lobbies to increment sequentially as they fill.
  • Added notification of what channel you are in.
  • Fix for rare multiplayer lobby crash when host leaves a game in ICO.
  • Various new ICO message strings.
  • ICO server now ignores case when searching for channel names.

UserInterface / HUD Edit

  • Added counter descriptions for all frigates and fighters.
  • Game menu now mapped to F10 by default instead of Esc so people can repeatably press Esc to close any submenu they be in w/o going all the way to the escape menu.
  • Fix rare bug in group selection.
  • Various strings cleaned up.
  • Hooked up proper double clicking to text lists so clicking on something already selected doesn't try to join a game when it shouldn't.
  • Hooked up ico-player name lists (both selecting player and chat lobby player names) to double clicking.
  • Added infocard keybindings for quick-select buttons.

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