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The Civilian Tree is the noncombat research tree for the TEC.

IndustryEdit

Provides improved extraction methods for metal and crystal mines, trade ports for commerce, orbital refineries, plus general improvement to building rates.

Name Tier Prerequisites Effect
(Per level)
Cost
(Credits/Metal/Crystal)
Deep Core Metal Mining0 Increases the metal production of your mining facilities by 6.7%.400 / 0 / 25
Orbital Commerce1Unlocks a new orbital Logistic improvement: Trade Port600 / 50 / 100
Rapid Hydrometallurgy1Deep Core Metal MiningFurther increases the metal production of your mining facilities by 6.7%.600 / 50 / 100
Efficient Crystal Sorting1Increases the crystal production of your crystal mining facilities by 6.7%.600 / 50 / 100
Rapid Development2Planetary improvement construction time is reduced by 25.0%.800 / 100 / 175
Automated Mining Rigs2Efficient Crystal SortingFurther increases the crystal production of your crystal mining facilities by 6.7%.800 / 100 / 175
Huge Cargo Holds3Orbital Commerce, Orbital RefinementIncreases the credit production of your trade vessels by +7.5%.1000 / 150 / 250
Nuclear Smelting3Rapid HydrometallurgyFurther increases the metal production of your mining facilities by 6.7%.1000 / 150 / 250
Orbital Refinement3Unlocks a new orbital Logistic improvement: Orbital Refinery1000 / 150 / 250
Shockwave Pulverization4Automated Mining RigsFurther increases the crystal production of your crystal mining facilities by 6.7%.1200 / 200 / 325
Immense Cargo Holds5Huge Cargo HoldsFurther increases the credit production of your trade vessels by 7.5%.1400 / 250 / 400
Industrial Juggernaut6Reduces the time required to construct ships by 16.7%.1600 / 300 / 475
Pervasive Economy7Immense Cargo HoldsFurther increases the credit production of your trade vessels by 7.5%.1800 / 350 / 550

EngineeringEdit

Gives access to orbitial sensor drones, planet expolitation and colonization technologies, PSIDAR for detecting incoming ships, planetary shields, and improved phase jump engines.

Name Tier Prerequisites Effect
(Per level)
Cost
(Credits/Metal/Crystal)
Modular Architecture0?400$ 0m 25c
Sensor Drones0400$ 0m 25c
High Density Zoning0+7.5% Terran planet pop400$ 0m 25c
Improved Arid Colonies0+7.5% Desert planet pop400$ 0m 25c
Arctic Exploitation1Allows Ice planet colonization600$ 50m 100c
Volcanic Exploitation1Allows Volcanic planet colonization600$ 50m 100c
Basic PSIDAR1Detects incoming enemies 1 jump away 600$ 50m 100c
Long Range Jumps2Allows inter-system travel 800$ 100m 175c
Advanced Civic Design2High Density Zoning+7.5% Terran planet pop800$ 100m 175c
Advanced Arctic Colonies3Arctic Exploitation7.5% Ice planet pop1000$ 150m 250c
Planetary Shields41200$ 200m 325c
Enhanced PSIDAR4Basic PSIDARDetects incoming enemies 2 jumps away 1200$ 200m 325c
Worm Hole Navigation4Allows passage through wormholes 1200$ 200m 325c
Quick Jump Calculation515.0% faster phase jump charge time1400$ 250m 400c
Superior Planet Shields6Planetary Shields1600$ 300m 475c

PolicyEdit

Includes technologies for broadcasting propaganda to far-off worlds, improving the happiness of citizens, and general improvement to both ships and planets.

Name Tier Prerequisites Effect
(Per level)
Cost
(Credits/Metal/Crystal)
Expedited Permits1+16.7% structure build rate600$ 50m 100c
Interstellar Networks2800$ 100m 175c
Civilian Ship Safety Act2800$ 100m 175c
Favored Client Discount37.5% better black market prices1000$ 150m 250c
Skilled Diplomats3+15% quest happiness, -10% quest failure happiness1000$ 150m 250c
Addictive Consumerism3Interstellar Networks+5.0% culture spread, +37.5% antimatter regen when in culture1000$ 150m 250c
Catastrophe Recovery4+12.5% planet health regen1200$ 200m 325c
Critical Mass4Addictive Consumerism-25.0% culture decay1200$ 200m 325c
Cultural Monopolization5Addictive Consumerism5.0% culture spread, +37.5% antimatter regen when in culture1400$ 250m 400c
Basic Crew Training5+2 -> +3 trainable capital ship levels1400$ 250m 400c
Development Mandate5+4 logistics slots1400$ 250m 400c
Foreign Sabotage6Cultural Monopolization -50.0% enemy build rate in your culture1600$ 300m 475c
Insurgency7Cultural Monopolization"RebellionLevel" +100.0%1800$ 350m 550c

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