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The military tree is used by the TEC to improve their ships and tactical structures.

Structural SubsystemsEdit

Provides technologies related to improving armor plating, hull strength, shielding, power system and engines.

Name Tier Prereq Effect (Per level) Cost
Advanced Metallurgy 0 +0.75 armor 400$ 0m 25c
Hull Reinforcement 0 +6.3% hull, +2.5% hull regen 400$ 0m 25c
Fortified Superstructure 1 Hull Reinforcement +6.3% hull, +2.5% hull regen 600$ 50m 100c
Improved Shield Arrays 2 +5% shield, +5% shield regen 800$ 100m 175c
Titano-Ferric Plating 2 Advanced Metallurgy +0.75 armor 800$ 100m 175c
Efficient Generators 3 +5% antimatter, +5% antimatter regen 1000$ 150m 250c
Expert Damage Control 3 Fortified Superstructure +2.5% hull, +10% hull regen 1000$ 150m 250c
Superior Shield Emitters 4 Improved Shield Arrays +5% shield, +5% shield regen 1200$ 200m 325c
Impact Analysis 4 Titano-Ferric Plating +0.75 armor 1200$ 200m 325c
Advanced Maneuvering 4 +7.5% capital ship angular thrust 1200$ 200m 325c
Failsafe Jump Plotting 5 1400$ 250m 400c
Potent Reaction Chaining 5 Efficient Generators +5% antimatter, +5% antimatter regen 1400$ 250m 400c
Repelon Premium Armor 6 Impact Analysis +0.75 armor 1600$ 300m 475c

Ballistics and RocketryEdit

Provides improvements related to defensive structures, ship-to-ship weapons, and planetary bombardment.

Name Tier Prereq Effect (Per level) Cost
Quick Gauss Capacitors 0 +5% ROF for Gauss Defense Platforms 400$ 0m 25c
Laser Amplification 0 +5% damage for Lasers 400$ 0m 25c
Ferro-Uranite Rounds 1 Advanced Metallurgy +5% damage for AutoCannons 600$ 50m 100c
High Intensity Lasers 1 Laser Amplification +5% damage for Lasers 600$ 50m 100c
Refined Missile Avionics 1 Javelis Prototype +5% damage for Missiles 600$ 50m 100c
Highly Conductive Rails 2 Advanced Ballistics +12% range for Gauss Defense Platforms 800$ 100m 175c
Advanced Ballistics 2 Ferro-Uranite Rounds +5% damage for AutoCannons 800$ 100m 175c
Cluster Warheads 3 Javelis Prototype Unlocks Cluster Warheads 1000$ 150m 250c
Enhanced ACM 3 Refined Missile Avionics +5% damage for Missiles 1000$ 150m 250c
Heavy Fallout 3 Unlocks Heavy Fallout 1000$ 150m 250c
Refined Propellants 4 Advanced Ballistics +5% damage for AutoCannons 1200$ 200m 325c
Cyclotaurite Payloads 5 Enhanced ACM +5% damage for Missiles 1400$ 250m 400c
Extended Range Missiles 6 Cyclotaurite Payloads +4% range for Missiles 1600$ 300m 475c
High Yield Warheads 6 Heavy Fallout +10% bombing damage 1600$ 300m 475c
Novalith Prototype 7 Extended Range Missiles Unlocks Novalith Cannon 1800$ 350m 550c

Experimental DesignEdit

Gives access to the latest wartime technologies including new planetary defenses, ship designs, weapon technologies, and special abilites.

Name Tier Prereq Effect (Per level) Cost
Hangar Defense 0 Unlocks Hangar Defense 400$ 0m 25c
Repair Platform 0 Unlocks Repair Platform 400$ 0m 25c
Superior Repair Bots 1 Repair Platform 600$ 50m 100c
Garda Prototype 1 Unlocks Garda Flak Frigate 600$ 50m 100c
Javelis Prototype 1 Unlocks Javelis LRM Frigate 600$ 50m 100c
Krosov Prototype 1 Unlocks Krosov Siege Frigate 600$ 50m 100c
Percheron Prototype 2 Unlocks Percheron Light Carrier 800$ 100m 175c
Hoshiko Prototype 2 Superior Repair Bots Unlocks Hoshiko Robotics Cruiser 800$ 100m 175c
Timed Explosives 2 Unlocks Timed Explosives 800$ 100m 175c
Phase Jump Disruption 3 Unlocks Phase Jump Inhibitor 1000$ 150m 250c
Sabotage Reactor 3 Unlocks Sabotage Reactor 1000$ 150m 250c
Cielo Prototype 4 Unlocks Cielo Command Cruiser 1200$ 200m 325c
Kodiak Prototype 4 Unlocks Kodiak Heavy Cruiser 1200$ 200m 325c
Intercept 5 Kodiak Prototype Unlocks Intercept 1400$ 250m 400c
Demolition Bots 4 Hoshiko Prototype Unlocks Demolition Bots 1200$ 200m 325c
Designate Target 5 Cielo Prototype Unlocks Designate Target 1400$ 250m 400c

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